The technique is difficult to master at first, but is invaluable once you get it down. This stops a flurry from your opponent, turning a good defense into a good offense. When you guard against an opponent's attack, cancel your guard by unleashing your own special attack. You can also perform combos in the air! When your character hits your opponent, attack again immediately! Use Custom Combos for massive streaks! An Alpha Counter consumes 1 Level of the Super Combo Gauge.ĭon't stop with just one hit! Each character can perform a basic combo by pressing the Light, Middle, and Heavy attack buttons in quick succession. If done right, the impact flashes and your character sends your opponent spinning down to the ground. At the precise moment the attack is blocked by your character, press the Alpha Counter command. Begin by guarding against an opponent's attack. Please refer to the snapshots above to execute an Alpha Counter. Super Combos are not available in Custom Combos. While in the combo, perform any punch, kick or special move to make your multi-hit combination. Once the timer reaches zero, the combo ends. You only have a certain amount of time to create the combo. Your character explodes into a Custom Combo and above the Super Combo Gauge is the Custom Combo Timer. The more buttons pressed simultaneously inflicts more damage but more power will be consumed from the gauge.Ĭreate your own rapid-fire assault of multi-combinations that will pulverize your opponent! When your Super Combo Gauge reaches Level 1 or above, you can activate the Custom Combo System.
#Street fighter alpha 2 moves list full
With the Super Combo Gauge at full power (Level 3) you can perform the Super Combo using 1, 2, or 3 attack buttons simultaneously to increase or decrease the number of hits inflicted. When performing Super Combos, the amount of damage inflicted by a successful combo can be controlled depending on the buttons pressed. Your level will increase when the gauge reaches certain points, then you will be able to perform Super Combos, Custom Combos, and Alpha Counters.
#Street fighter alpha 2 moves list manual
Regardless of Manual or Auto Blocking, you can choose from Normal or Turbo to determine the speed of gameplay.Įach time you execute normal and special moves, your Super Combo Gauge will build up. However, you can only store 1 Super Combo Level and the gauge fills up slower than normal. In addition, Super Combos can be done by just pressing a and button of the same strength. The Auto Guard automatically blocks any attack made on you for a certain number of times, then you must block the rest manually. The Auto Guard System works only when you're being attacked, and only if you're not performing any other maneuver. The player must manually block your opponents' attacks and you can store up to 3 Super Combo Levels. NOTE : A player can choose from NORMAL or AUTO mode, at NORMAL or TURBO speed. Super Combos cannot be used during while in a Custom Combo. Press or NOTE: This requires at least 1 Super Combo LevelĮnables you to create your own combo within a time limit, depending on how many gauges are spent. Knock away your vulnerable opponent with a swift counter move just after defending an attack! The counterattack varies for the attack button used, and there are at least 2 for each character.
Quickly while blocking, + or NOTE: This requires 1 Super Combo Level This allows your character to roll forward and avoid being floored by your opponent's move. When blown away, + Use this manuever to quickly recover when struck with a knockdown blow. You can also escape grab moves in this manner as well. Using this menuever to recover from dizziness more quickly. When struck repeatedly, rotate joystick and push any button rapidly The same command is used for a Defensive Fall, to reduce damage from being thrown where your character safely falls on the ground, earning you a TECH-HIT. Each character throws their enemy in a different manner based on their fighting style. Use this technique near an opponent to throw him, be it from the ground or even while airborne. When close, or + Strong / Fierce or Forward / Roundhouse Certain attacks like special throws are unblockable, however. Blocked physical blows give no damage but blocked special attacks inflict tick damage. When you defend from an opponent's attack, damage is done to the mimimum. There are also characters whose taunts are able to knock-out their opponents!Ĭharge against standing and jumping attacks It is said that one character can taunt infinitely. You can only do taunts once per round, but it also leaves you open to all attacks. Nothing pisses your opponent more than a provocative taunt. NOTE : Assume that all moves are done for a character facing right.